타겟방향을 따라 회전 하기
using UnityEngine; using System.Collections; public class test_rotation : MonoBehaviour { public Transform target; Vector3 lookDir; void Start () { } void Update () { // 방향은 노멀라이즈 사용 lookDir = (target.position - transform.position).normalized; Quaternion from = transform.rotation; Quaternion to = Quaternion.LookRotation(lookDir); transform.rotation = Quaternion.Lerp(from, to, Time.fixedDeltaTime); } }
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