using UnityEngine; using System.Collections; public class test_rotation : MonoBehaviour { public Transform target; Vector3 lookDir; void Start () { } void Update () { // 방향은 노멀라이즈 사용 lookDir = (target.position - transform.position).normalized; Quaternion from = transform.rotation; Quaternion to = Quaternion .LookRotation(lookDir); transform.rotation = Quaternion .Lerp(from, to, Time .fixedDeltaTime); } }