http://cafe.naver.com/unityhub/33749 using UnityEngine; using System.Collections; using System.IO; public class TEST : MonoBehaviour { Texture image; string path; // Use this for initialization void Start () { StartCoroutine(ImageTex()); } IEnumerator ImageTex() { path = Path .Combine( "file:///" + Application .streamingAssetsPath, "logo.jpg" ); WWW w = new WWW (path); yield return w; image = w.texture; Debug ....